

IMO they could scale up the durability loss when using sponge/white wood even more. Since that weight does not translate into piercing damage they don´t scale well. Their heads take up too much materials, which increases their weight. The current problem seems to be with heads when it comes to spears.

It´s one of those mechanics that makes a sandbox work. If every weapon was viable there is not way to scam, hoodwink or take advantage of. That in turn means that not every poleaxes need to be viable in a duel or even a regular melee.Īddionally being able to craft "shit-tier" weapons is good to differentiate between good, honest crafters and others. I see nothing wrong with fighters having a pole type weapon to dismount and a sword/axe/mace for ground work. This extends to other playstyles as well. The misunderstanding is that every weapon crafted needs to be balanced against each other. Having complex crafting was one of the major features of Mo1 and is supposed to be the same in MO2.
